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December 6th, 2006

Spore Vehicle Editor - Interview with EA’s Morgan Roarty

Spore Vehicle Editor Interview

Electronic Arts Senior Producer Morgan Roarty tells PC Gamer about Spore’s vehicle editor. Here’s a fascinating excerpt:


PCG: How do the choices you make in the vehicle editor impact gameplay?

MR: You choose whether to create an air vehicle, a land vehicle, or a water vehicle, and there are different palettes organized around that. If you’re making a land vehicle, you have palettes full of wheels and treads and cockpits. If you’re making an air vehicle, you’ve got propellers, zeppelin-type parts, and wings. For water vehicles, we have hulls and sails, propellers, that kind of stuff. You can mix and match, too—it’s fun to put cool, aerodynamic-looking wings on a land vehicle to make it look a little bit more sleek. Water vehicles are my favorite—it’s really fun to make your fleet and armada.

Also, though it’s not completely final yet, each vehicle gets stats: a speed rating, a defense rating, and a power rating. There’s a pretty classic balance: You know, you can have a quick vehicle that doesn’t have a lot of defenses for quick attacks, or the classic tank, which is slower but has a lot of defense. The power rating ties into the military side, but we also have cultural and diplomatic vehicles, and the power rating also ties into how well they work.

Full interview available at
PC Gamer.

Posted by SporeStuff.com as News at 1:05 PM PST

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December 5th, 2006

Will Wright on Colbert Report - Spore Release Date update!

Will Wright was interviewed by Stephen Colbert for the Colbert Report, and reveals that we may not be able to buy spore until the second half of 2007. :-( But at least the interview is both funny and brilliant, plus Stephen actually says the word “nerd-rection“. Enjoy the complete interview clip below:


Posted by SporeStuff.com as News, Videos at 7:04 PM PST

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Spore - E3 2006 B-Roll


Posted by SporeStuff.com as Videos at 6:57 PM PST

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